I will explain more about this trick later. The first problem I encountered with determining if a trick was a glitch was when i discovered a multiple hit detection in Streets Of Rage. game designers do not know what is possible until a player accomplishes it. The game designers did not know about the wall that could be passed through either, just like they didn’t know about jumping off the slide. Now lets look at going through wall glitches. The game designers probably wanted the player to slide down the ramp in a normal fashion. Now ask yourself did the game designers know about this trick? Probably not. Would you consider this to be a glitch? No you probably would not. If You are skilled, you can slide off the side of the track at the beginning and fall all the way down until you land at the end of the track. Like for instance on super mario 64 one of the castles secret stars you have to slide down a ramp in a certain amount of time to get the star. You might be thinking, “yes, the game designers did not intend for a player to pass through the wall like that, so it should not be accepted.” That may be true but lets look at some tricks that are clearly what you would not call glitches, just faster ways of doing things in the game. The game was made with it’s own rules unique to itself. But by who’s standards are we referring to? No one has a say on how a game can or should be played. Glitch is just a word gamers use to describe what appears to be something that is not supposed to be accomplished in a video game. From my experience in the world of gaming I have encountered tricks in games that have become very debatable in whether or not a trick should be defined as a “glitch”. What do most people define a “glitch” to be? Is it Going through what appears to be a wall perhaps? Who decides what is defined as a “glitch” and what is not? It is actually not as easy to determine as you might think.
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